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Lua Binding
Classes
Class Counters
Class Debug
Class Display
Class Element
Class Extra
Class HitTest
Class Inventory
Class Layer
Class Proto
Class Sprite
Functions
addDisplay
addLayer
addSprite
addToHP
addToInventory
addToScore
alert
AND
callGameEvent
callLvEvent
callTrigger
clearDisplay
clearKeys
copySprite
counter_add
counter_dec
counter_get
counter_inc
counter_set
countGoals
debug
debugClear
decTimeLeft
display_enableShadows
display_move
display_new
display_remove
display_setAlpha
display_setColor
display_setExpireTime (cpp/tba)
display_setFlagXY (cpp/untested)
display_setFont (cpp/untested)
display_setFontSize
display_setImage
display_setShadowColor
display_setShadowOffset
display_setTemplate (cpp/untested)
display_setText
display_setType
display_setVisible
display_sizeText
element_move
element_moveBy
element_moveTo
element_new
element_setImage
element_setVisible
findDisplay
findLayer
findSprite
frameSet_getSize
getBkColor
getBkColorC
getClosureEvent
getClosureTime
getDisplayById
getDisplayByName
getExtra
getGoalLeft
getHitTest
getHP
getImage
getImageSize
getLastKey
getLayer
getLevelGoal
getLookUp
getPlayer
getPlayerID
getProto
getScore
getScreenSize
getSkill
getSprite
getTicks
getTickScale
getTime
getVersion
getWrapFlag
hasGravity
hasItem (cpp/untested)
killPlayer
layer_clear
layer_delete
layer_getElement
layer_getOffsetX
layer_getOffsetY
layer_getSize
layer_new
layer_setOffsetX
layer_setOffsetY
layer_setSpeed
loadGame
MAX
MIN
nextTick
openStream
OR
pause
playSound
playStream
proto_get
rand
remap
removeDisplayByName
removeFromInventory (cpp/untested)
resetInventory (cpp/untested)
saveGame
scene_getSize
setBkColor
setBkColorC
setBorderColor
setEndLevel
setHP
setKey
setLevelGoal
setLookup
setNextSecond
setSpeed
setTickScale
setWrapFlag
SHL
showConsole
SHR
snapshot_clear
snapshot_reload
snapshot_take
sprintf
sprite_activate
sprite_addItem (?)
sprite_attackPlayer
sprite_callEvent
sprite_canFall
sprite_canMove
sprite_changeTo
sprite_childCount
sprite_clear
sprite_copy
sprite_frameCount
sprite_freeze
sprite_get
sprite_getClass
sprite_getExtra
sprite_getHeight
sprite_getHitTest
sprite_getHP
sprite_getName
sprite_getObjType
sprite_getString
sprite_getTriggerKey
sprite_getUID
sprite_getVars
sprite_getWidth
sprite_hasItem (?)
sprite_hide
sprite_isActive
sprite_isDead
sprite_isFrozen
sprite_isGoal
sprite_isHidden
sprite_isMonster
sprite_isPlayer
sprite_isPlayerThere
sprite_isVisible
sprite_kill
sprite_land
sprite_map
sprite_markAsGoal
sprite_move
sprite_moveBy
sprite_moveTo
sprite_new
sprite_removeItem (?)
sprite_resetInventory (?)
sprite_set
sprite_setAim
sprite_setHP
sprite_setImage
sprite_setOwner
sprite_setState
sprite_setTriggerKey
sprite_show
sprite_spawn
sprite_stopAnimation
sprite_testFlags
sprite_togglePathPlayback
sprite_triggerHitState
sprite_tryAnimation
sprite_tryPath
sprite_unFreeze
sprite_unMap
ss_animate
ss_autoCenter
ss_clear
ss_clearKeys
ss_doManage
ss_drawText
ss_getNextTick
ss_getPause
ss_manageAuto
ss_manageKeyEvents
ss_managePlayer
ss_manageTasks
ss_notifyAll
ss_notifyClosure
ss_paint
ss_paintImage
ss_setNextTick
stopStream
strv_del
strv_get
strv_set
testJoyState
testKey
ticks
triggerPlayerHitState
updateHP
updateJoyState
uuid
var_del
var_get
var_set
warpTo
XOR