Class Proto

Description

Proto is the object property sheet. It represents the sum of all the information that is defined within the editor. This is essentially read-only data.

You can get an instance of Proto through the getProto() method of Sprite or the global getProto() function. See relevant documentation for details.

Members

  • string name
  • int noSmartMap
  • int jumpMode
  • int maxFall
  • int imageSet
  • int imageNo
  • int moveSpeed
  • int aniSpeed
  • int defaultAim
  • int points
  • int buddy
  • int options
  • int chProto
  • int chSound
  • int fallSpeed
  • int damages
  • int bonusHP
  • int powerLevel
  • int rebirthDelay
  • int rebirths
  • int autoProto
  • int autoBullet
  • int autoSound
  • int autoTrigger
  • int hp
  • int autoProtoTime
  • int autoBulletTime
  • int autoSoundTime
  • int autoTriggerTime
  • int maxBullets
  • int fireRate
  • int extra1
  • int extra2