Class Proto
Description
Proto is the object property sheet. It represents the sum of all the information that is defined within the editor. This is essentially read-only data.You can get an instance of Proto through the getProto() method of Sprite or the global getProto() function. See relevant documentation for details.
Members
- string name
- int noSmartMap
- int jumpMode
- int maxFall
- int imageSet
- int imageNo
- int moveSpeed
- int aniSpeed
- int defaultAim
- int points
- int buddy
- int options
- int chProto
- int chSound
- int fallSpeed
- int damages
- int bonusHP
- int powerLevel
- int rebirthDelay
- int rebirths
- int autoProto
- int autoBullet
- int autoSound
- int autoTrigger
- int hp
- int autoProtoTime
- int autoBulletTime
- int autoSoundTime
- int autoTriggerTime
- int maxBullets
- int fireRate
- int extra1
- int extra2