Image sets are visual representations for sprites. They can contain up to a theoretical maximum of 32767 images.
Image sets can be imported as individual images, image stripes (in PNG format) or as OBL containers (obl, obl5 files). LGCK builder provides ato help you create your own image sets.
To edit the image set associated with a given Sprite. Right-click on the Sprite in the Builder Toolbox and select Edit Images from the pop-up menu.
You can adjust the Image Set using the following button and click Save to commit your changes.
Insert more images into the Image Set.
Delete selected Image from the Image Set.
The Edit Image Set button brings up theto further modify your set.
Alternatively, you can also import a new Image set when you create a Sprite using the Sprite Wizard.
Since Image Sets are shared resources, they can be used by different sprites.
Whenever you are deleting a sprite, LGCK builder will warn you if the associated Image Set is no longer used giving you the option to remove it from the database.