LGCK builder

LGCK Builder provides a unique development environment that can be easily used by novice and seasoned game creators to get the best results quickly. Our approach is different because the philosophy is geared toward simplicity and re-usability. Try it for yourself.

Old School Game Creation for The New Century

The out of the box solution to create any kind of 2D games. LGCK builder lets your imagination run wild. You can easily create your own objects and place them in any way you like. Watch the come "alive".

  • Multiple layers : Create them through the GUI. Let the engine handle the details.

  • Animation sequences management : Animation can easily defined for every situations and are taken care off internally.

  • Crossplatform : The source can be compiled on either Windows and Linux. Making this the ideal way to distribute your creations.

  • Fully customizable : LGCK sports an event model that make it easy to extend or even redesign the default behaviour of the engine through scripting.

Overview

Internally, the game screen is just a collection of layers and overlays. The layers can be superimposed to create interesting effects. In the example below, the clouds reside on three separate layers allowing them to be scrolled at different speeds.

Additional overlays such as score and health are handled by the engine. They can be modified through scripting. New overlays can also be added dynamically at run-time to provide the player with additional information as need.

In the following sections, I'm going to explain about Image Sets, the general mechanic of a sprite and how to insert sprite, triggers and trigger flips on a level.

You can further extend LGCK Builder by the addition of event scripts. Check out the reference material for the Lua_Binding extensions.

If you want to jump ahead and simply create your first game, you can go straight to the Tutorials

See also

Sprite
Level
Tutorials
Programming
Settings

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