Class Proto

Description

Proto is the object property sheet. It represents the sum of all the information that is defined within the editor.

You can get an instance of Proto through the getProto() method of Sprite or the global getProto() function. See relevant documentation for details.

Members

  • string name
  • int noSmartMap
  • int jumpMode
  • int maxFall
  • int imageSet
  • int imageNo
  • int moveSpeed
  • int aniSpeed
  • int defaultAim
  • int points
  • int buddy
  • int options
  • int chProto
  • int chSound
  • int fallSpeed
  • int damages
  • int bonusHP
  • int powerLevel
  • int rebirthDelay
  • int rebirths
  • int autoProto
  • int autoBullet
  • int autoSound
  • int autoTrigger
  • int hp
  • int autoProtoTime
  • int autoBulletTime
  • int autoSoundTime
  • int autoTriggerTime
  • int maxBullets
  • int fireRate
  • int extra1
  • int extra2